MISC


Contents 

  1. Player Color
  2. Newbie Buff and Shield
  3. Inactive Players
  4. VIP System
  5. Combat Supply

1. Player Color

Colors following unit points will be indicated in galaxy

It based on Player (Me) and unit points 

Gray (i) : Inactive players.  inactive for at least 7 days

Purple (b) : Banned

Red (w) : In war with my alliance

Green (n) : In Newbie Shield

The following 4 represents the comparison of unit points

Orange (shp) : Strong player (with at least 500% of your unit point)

Yellow (hp) : Honorable player (with unit point 50% ~ 500% of yours)

 

White : players with unit point 20% ~ 50% of yours

Green (p) : players with less than 20% of your unit point


2. Newbie Buff and Shield

With assorted Newbie Buffs, Newbies can do everything a lot faster than expert players

< Newbie Buff >

Buff  List Before Lv.6 After Lv.6
Fleet Speed(Alien Colony) X 10 It will normalize at Level 20 by decreasing slowly
Building Time X 2 It will normalize at Level 20 by decreasing slowly
Research Time X 2 It will normalize at Level 20 by decreasing slowly
Unit Producing X 2 It will normalize at Level 20 by decreasing slowly

< Newbie Shield >

Once you create account, your planets will be protected by Newbie Shield for 5 days both from hostile attack mission and espionage mission


3. Inactive Players

If a player is inactive for 7 days, he becomes an inactive player.

- His planets are turned gray(i) to everyone

- His planets can be attacked by everyone

- His Espionage research is no longer working

- There are no honor points in attacking inactive players

If an inactive player does not have any record of purchasing cash items, all the planets will be deleted in


4. VIP System

You can get VIP points by purchasing Rubies and packages.

< VIP Benefits following >

  VIP1 VIP2 VIP3 VIP4 VIP 5
Rubies needed  200  400   600   800  1,200
Resource Production   5%   6%    7%    8%    9%
Energy Production   5%   6%    7%    8%    9%
Fleet Slot     0     1     1     1     2
Additional Colony     0     0     0     0     0
Mining Slot     0     0     0     0     0
Espionage Level     0     0     0     1     1
Special Quest Renewal     2     2     2     2     2
Special Shop Renewal     0     0     0     0     0
Mining Speed  10%   10%   20%   20%   30%
Fleet Speed   1%    2%    3%    4%    5% 
Fleet Atack   1%    2%    3%    4%    5% 
Fleet Armor   1%    2%    3%    4%    5% 
Fleet Shield   1%    2%    3%    4%    5% 
Defense Attack   1%    2%    3%    4%    5% 
Defesne Armor   1%    2%    3%    4%    5% 
Defense Shield   1%    2%    3%    4%    5% 
Reduce Building Time   1%    2%    3%    4%    5% 
Reduce Research Time   1%    2%    3%    4%    5% 
Reduce Unit Building Time   1%    2%    3%    4%    5% 
   VIP 6   VIP 7  VIP 8    VIP 9   VIP 10
Rubies needed   2.000    3,200    4,800    6,800   12,000
Resource Production    10%     12%     14%     16%     18% 
Energy Production    10%     12%     14%     16%     18% 
Fleet Slot     2     2         3     3     3
Additional Colony     0     1     1     1     2
Mining Slot     1     1     1     1     1
Espionage Level     1     1     1     2     2
Special Quest Renewal     3     3     4     4     5
Special Shop Renewal     1       2        3     4     5
Mining Speed  30%   40%   40%   50%   50%
Fleet Speed   7%    9%   11%   13%   15%
Fleet Attack   7%    9%   11%   13%   15%
Fleet Armor   7%    9%   11%   13%   15%
Fleet Shield   7%    9%   11%   13%   15%
Defense Attack   7%    9%   11%   13%   15%
Defesne Armor   7%    9%   11%   13%   15%
Defense Shield   7%    9%   11%   13%   15%
Reduce Building Time   7%    9%   11%   13%   15%
Reduce Research Time   7%    9%   11%   13%   15%
Reduce Unit Building Time   7%    9%   11%   13%   15%
   VIP11   VIP12  VIP13    VIP14    VIP15 
Rubies needed  24,000   36,000   60,000  120,000  240,000
Resource Production    20%     25%     30%     35%     40% 
Energy Production    20%     25%     30%     35%     40%
Fleet Slot     3     4         4     4     4
Additional Colony     2     2     2     3     3
Mining Slot     2     2     3     3     4
Espionage Level     2     2     2     2     2
Special Quest Renewal     6     8    10    15    20
Special Shop Renewal     6       7        8     9    10
Mining Speed  60%   60%   70%   70%   80%
Fleet Speed  17%   19%   21%   23%   25%
Fleet Attack  17%   19%   21%   23%   25%
Fleet Armor  17%   19%   21%   23%   25%
Fleet Shield  17%   19%   21%   23%   25%
Defense Attack  17%   19%   21%   23%   25%
Defesne Armor  17%   19%   21%   23%   25%
Defense Shield  17%   19%   21%   23%   25%
Reduce Building Time  17%   19%   21%   23%   25%
Reduce Research Time  17%   19%   21%   23%   25%
Reduce Unit Building Time  17%   19%   21%   23%   25%
      VIP 16    VIP 17
Rubies needed    480,000   960,000
Resource Production       45%        50%
Energy Production       45%        50%
Fleet Slot       5        6
Additional Colony       3        4
Mining Slot       5        6
Espionage Level       2        3
Special Quest Renewal      20       20
Special Shop Renewal      10       10 
Mining Speed     90%    100%
Fleet Speed     27%     29%
Fleet Attack     27%     29%
Fleet Armor     27%     29%
Fleet Shield     27%     29%
Defense Attack     27%     29%
Defesne Armor     27%     29%
Defense Shield     27%     29%
Reduce Building Time     27%     29%
Reduce Research Time     27%     29%
Reduce Unit Building Time     27%     29%

5. Combat Supply

For a certain missions, Combat Supply is consumed 

< Feature >

Maximum capacity of Combat Supply is increased by 1 permanently for every level-up

< Provision >

< Consumption >

Missions for player's planet 

Other missions